![]() In the RTS mode the players start with a main base around which they can build more. And while for the most part the strategy component is pretty standard, there is one set of mechanics that works particularly different. I talked a lot so far about the RTS mode of SpellForce 3. Replenishing the shards is also important however, this can be done only during the RTS mode as workers are required to pray at the Godstone in order to generate new shards. The number of shards available at the start is three and it can be increased by consuming special items. When a hero dies (for real), they are brought back to life to the nearest Godstone at a cost of one shard. The Godstones are monuments spread all over the map which become available to use pretty early in the story. If the time expires, the next choice would be a Godstone. ![]() A much safer option would be to use a resurrecting spell or item on the knocked out hero. At this point another hero can be used to right click on the knocked out hero and go through a channeling process that will revive the latter. Before actually dying, heroes go into a knocked out state which leaves the player with a window of about 20 seconds to get them back up. There are a few ways to get the heroes back into action. A hero’s death could make a fight more difficult while all heroes dying could mean the end of the quest prompting to load a save file. It’s almost inevitable that some heroes will die at some point in the campaign since SpellForce 3 is a pretty challenging game (even more so on the highest difficulty). This is a really good feature that makes advancing through the game’s highest difficulty much easier, so don’t avoid using it. For the friendly targets will prompt a list of all the buffing and healing abilities available, while on the enemies the list will have all the harming abilities ready to unleash hell. By default, using the ALT key while targeting an enemy or friendly unit slows down time and opens up a menu that provides useful information about the target’s stats while also serving as a quick way to use abilities on that target. For this matter, SpellForce 3 has a rather neat system of using abilities on the fly besides the assigned keybinds. In order to make the heroes control easier, each slot in the heroes’ party has a key assigned which allows selecting it quickly, by default these keys are F1-F4.ĭuring combat things become more challenging as controlling four heroes each with different abilities is not an easy feat. ![]() SpellForce 3’s grouping system works in a familiar way for strategy players, the combination ctrl + 1-0 can be used to form groups of units. It goes without saying that in a game with strategy elements grouping units is a must. ![]() This potion is quite expensive but it can be granted as a reward from quests and each new recruited hero comes with one. But have no fear SpellForce 3 does give players the means to correct their mistake with the Potion of Fresh Start. These skill trees are quite diverse including something as standard as melee, ranged and elementalist or more exotic options like shapeshifter, assassin or dreamweaver.Īs with all new RPGs, there is always the fear of messing up a character by taking the wrong skills. All the other heroes come with their own skill trees and a unique skill which is related to their personal story. The players have the liberty of choosing three skill trees for the protagonist with the forth, leadership, being a given. Attributes serve as requirements for gear and complement the damage of weapons and abilities while skill points are used to unlock new perks and abilities. Each level grants a skill point while attribute points are gained every two levels. Experience is gained through combat which helps leveling up at certain thresholds. The leveling system is nothing out of the ordinary. This is split between the item progression which is advanced through looting or trading and the leveling system which is a much more complex endeavor. As expected from a game with RPG elements, each hero in SpellForce 3 has a progression of their own.
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